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Using PLAYERUNKNOWN’S BATTLEGROUNDS in Player-Created Content
What Is Player-Created Content?
Player-created content includes anything that our community members create based on or related to PLAYERUNKNOWN’S BATTLEGROUNDS with a strong and healthy community as its goal. This includes fanart, fansites, fan videos, and PLAYERUNKNOWN’S BATTLEGROUNDS streams, for example.
Pubg Lite Is the Game Sameer Star
The General Idea
PUBG CORPORATION wants to foster robust community activities and encourage our players’ efforts to use their creative talents for PLAYERUNKNOWN’S BATTLEGROUNDS and its community as long as any player-created content meets the following conditions:
Non-Commercial and Not-for-Profit Use
All player-created content must be available for free to the public. You may not charge any one-time or recurring fees, or require any action from others (such as giving their information or downloading anything that is not the content itself).
PUBG has ownership rights and intellectual property rights connected with the Game. Please see our Terms of Service for more information.
Proper Display of Copyrighted/Trademarked Logos and Other Appropriate Information
All player-created content must acknowledge and display the appropriate copyright and trademarks. Using other intellectual properties without the proper license or permission is not acceptable.
Appropriate Use of PLAYERUNKNOWN’S BATTLEGROUNDS and PUBG CORPORATION’s Product and Brand.
All player-created content must not contain (or link to) other sources and/or advertisements containing any hacks, exploits, gold farming, illegal activities, content that would conflict with PLAYERUNKNOWN’S BATTLEGROUNDS’s ESRB rating, if applicable, or any other inappropriate content, as determined by PUBG CORPORATION.
PUBG CORPORATION does not endorse or give license to any player-created content.
PUBG CORPORATION also reserves the right to monitor and revoke any and all use of PUBG CORPORATION’s intellectual property at any time and for any or no reason, at its sole discretion.
PlayerUnknown’s Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan “PlayerUnknown” Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene’s creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game’s map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.
Battlegrounds was first released for Microsoft Windows via Steam‘s early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. A free-to-play mobile game version for Android and iOS was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020. Battlegrounds is one of the best-selling and most-played video games of all time. The game has sold over 70 million copies on personal computers and game consoles as of 2020, in addition to PUBG Mobile accumulating 734 million downloads and grossing over $3.5 billion on mobile devices.
Battlegrounds received positive reviews from critics, who found that while the game had some technical flaws, it presented new types of gameplay that could be easily approached by players of any skill level and was highly replayable. The game was attributed to popularizing the battle royale genre, with a number of unofficial Chinese clones also being produced following its success. The game also received several Game of the Year nominations, among other accolades. PUBG Corporation has run several small tournaments and introduced in-game tools to help with broadcasting the game to spectators, as they wish for it to become a popular esport. The game has also been banned in some countries for allegedly being harmful and addictive to younger players.